When
Feb 3 - Feb 10, 2017
Arrival: Friday Feb 3
Departure: Friday Feb 10
Where
Bellairs Research Institute
Photos








select photos by Sylvain Paris
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Description
This year's annual Bellairs Workshop on Computer Animation will provide
an opportunity to focus on forward and inverse problems in physics-based animation.
Physics based simulation is pervasive in computer animation because it
creates the natural motion necessary for realistic training
simulations, movies, games, and other interactive applications.
Interesting challenges exist when there is a need to create models and simulations that follow designed or captured shapes or motion. This workshop will explore recent progress and new ideas in this area. Given that physics-based simulation spans a wide range of disciplines, the goal of this workshop is to bring together researchers from different communities in order to cross-fertilize ideas, discuss ongoing challenges and identify opportunities for collaboration. The topics of discussion may include (depending on the interests of the participants) contact mechanics, elastic deformation, approximate and adaptive dynamics, abstract simulation models, physics-based design, and numerical methods.
The workshop will consist of a variety of activities, including
plenary presentations, informal talks, discussions, and a session for
interactive demos. The workshop is co-located with the INRIA-McGill-UVic workshop on computational geometry.
General Information
The workshop will take place at McGill University's Bellairs
Research Institute and will be held Friday 3 February to Friday 10
February. Participants should plan to arrive at the Bridgetown
airport in the afternoon on Friday. Shared taxi service
(approximately 35 USD one way) will be organized via a Google
spreadsheet. Note that when you are in Barbados, prices are always
quoted in Barbados dollars, but you can always pay with US dollars as
there is a fixed 2 Barbados to 1 USD exchange rate. The collocated
computational geometry workshop has an excellent page listing
other practical
information.
The Bellairs facilities are
relatively primitive (and inexpensive). Accommodation is very basic with double (or triple) occupancy rooms
and in most cases shared bathrooms. It all feels more like a cottage rather than hotel, so there are few distractions
such as those typically found in hotels. With some meals included according to scheduling constraints, food and accommodation costs between 70 and
85 USD per day. Reservations must be made through the workshop
organizers. Due to space limitations, participation at the workshop
is by invitation only.
Schedule
Friday
Arrivals
Saturday
Wolfgang Heidrich Fluid Imaging in Graphics and Beyond
Christian Duriez Real-time simulation of deformable solids: from medical simulation to soft robotics
David Levin Problems we need to tackle to unlock a larger range of practical inverse problems
Alec Jacobson Robust Geometry Processing for Irregularly Bounded Domains
Sunday
Dominik Michels On Forward and Inverse Simulations of Stiff Systems
Derek Bradley Particle Swarm Optimization for Solving Inverse Animation Problems
Thabo Beeler Facial representations for inverse modeling
Huamin Wang The art of inexact iterations
Monday
Eftychios Sifakis News from the midwestern front; A few thoughts and developments on
anatomy modeling, performance and scalability
Kenny Erleben Random Ramblings and Reflections on Contact Modeling
Nobuyuki Umetani Interactive design optimization for computational fluid dynamics
Jos Stam Optimization at the code level
Tuesday
Yin Yang Speech-driven inverse human tongue simulation
Marco Fratarcangeli Interactive Solving of Large and Sparse Linear Systems
Etienne Vouga Crumpling and buckling of thin shells
Jernej Barbic Pose-Space Subspace Dynamics
Wednesday
Adam Bargteil What I've learned about Example-based Deformation and Clustered Shape Matching
Ladislav Kavan Forward and Inverse Modeling of Human Bodies for Computer Animation
Bernd Bickel Inverse Problems in Fabrication-oriented Modeling and Design
Karan Singh On art, animation and AR/VR
Paul Kry Cable mechanisms and stable constrained dynamics
Thursday
Island tour
Friday
Departures
Previous Bellairs Workshops on Computer Animation
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