Ten Grand ChallengesBelow is a non-official list of the grand character animation challenges that were identified by participants at the 2009 workshop.
1) Interaction with passive systemsSimulate complex interactions with passive objects.
2) Interaction with active systemsControlling coupled systems, collaborating or competing
3) ManipulationDexterous manipulation with non-trivial goals
4) AgilityAgile control for difficult high-dimensional tasks
5) Extreme Balance
6) Contact CrowdsCrowds where contact between individuals is a dominant variable
7) Animal kingdomControlling animals and arbitrary imaginary characters
8) Graceful failure
9) Modeling learning and agingAdaping controllers to attributes of different characters
10) Believable characters
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