| related words |
| trailing |
| strategic |
| prisoners |
| steanes |
| gadget |
| payoffs |
| sealed |
| corrects |
| enumerators |
| equilibria |
| malignant |
| correctable |
| aliferis |
| faulty |
| telepathy |
| gadgets |
| market |
| syndromes |
| abbott |
| encoders |
|
| related documents |
| Quantum Chinos Game: winning strategies through quantum fluctuations [0201140v1] |
| Quantum random walks with history dependence [0311009v1] |
| Reversibility and Adiabatic Computation: Trading Time and Space for
Energy [9703022v1] |
| Minimum entangled state dimension required for pseudo-telepathy [0412136v2] |
| An introduction to quantum game theory [0208069v2] |
| Multi-Party Pseudo-Telepathy [0306042v1] |
| Entanglement and Dynamic Stability of Nash Equilibria in a Symmetric
Quantum Game [0101106v3] |
| Concerning Dice and Divinity [0611261v1] |
| Tests of Bell Inequalities [0107057v1] |
| Probability in the Everett World: Comments on Wallace and Greaves [0604191v1] |
| Time-Symmetrized Counterfactuals in Quantum Theory [9807075v1] |
| Communicating Quantum Processes [0409052v1] |
| Are Rindler Quanta Real? Inequivalent particle concepts in quantum field
theory [0008030v1] |
| Limits on Efficient Computation in the Physical World [0412143v2] |
| 100 Years of the Quantum [0101077v1] |
| Unconditional Security Of Quantum Key Distribution Over Arbitrarily Long
Distances [9803006v5] |
| Conditional Quantum Walk and Iterated Quantum Games [0607143v3] |
|
| related topics |
| {error, code, errors} |
| {time, systems, information} |
| {theory, mechanics, state} |
| {particle, mechanics, theory} |
| {algorithm, log, probability} |
| {observables, space, algebra} |
| {measurement, state, measurements} |
| {classical, space, random} |
| {alice, bob, state} |
| {vol, operators, histories} |
| {key, protocol, security} |
| {let, theorem, proof} |
| {qubit, qubits, gate} |
| {operator, operators, space} |
| {state, algorithm, problem} |
| {group, space, representation} |
| {bell, inequality, local} |
| {state, phys, rev} |
| {time, decoherence, evolution} |
| {states, state, optimal} |
|