related words |
strategies |
preskill |
encoded |
encoding |
arbitrarily |
randomly |
flip |
applies |
decoding |
ieee |
player |
failure |
verification |
players |
received |
block |
likely |
prepare |
correcting |
binary |
|
related documents |
Nash equilibria in quantum games with generalized two-parameter
strategies [0610084v1] |
A new mathematical representation of Game Theory II [0405183v1] |
Entanglement and Dynamic Stability of Nash Equilibria in a Symmetric
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Laser control for the optimal evolution of pure quantum states [0510008v1] |
An introduction to quantum game theory [0208069v2] |
Nearly ideal binary communication in squeezed channels [0104057v1] |
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Minimum entangled state dimension required for pseudo-telepathy [0412136v2] |
Multi-Party Pseudo-Telepathy [0306042v1] |
Optimization of coherent attacks in generalizations of the BB84 quantum
bit commitment protocol [0107042v2] |
Accuracy of quantum-state estimation utilizing Akaike's information
criterion [0306083v1] |
Quantum Chinos Game: winning strategies through quantum fluctuations [0201140v1] |
Experimentally realizable quantum comparison of coherent states and its
applications [0601130v2] |
Conditional Quantum Walk and Iterated Quantum Games [0607143v3] |
Quantum Key Distribution using Two Coherent States of Light and their
Superposition [9911035v2] |
Strategies for Real-Time Position Control of a Single Atom in Cavity QED [0507064v1] |
Theory of Games on Quantum Objects [0503094v2] |
Unconditionally Secure Key Distribution In Higher Dimensions By
Depolarization [0405016v2] |
New Approach to Quantum Key Distribution Via Quantum Encryption [0604185v1] |
Hybrid cluster state proposal for a quantum game [0509066v1] |
|
related topics |
{error, code, errors} |
{key, protocol, security} |
{alice, bob, state} |
{states, state, optimal} |
{state, algorithm, problem} |
{measurement, state, measurements} |
{spin, pulse, spins} |
{cavity, atom, atoms} |
{information, entropy, channel} |
{time, systems, information} |
{theory, mechanics, state} |
{cos, sin, state} |
{vol, operators, histories} |
{time, wave, function} |
{classical, space, random} |
{operator, operators, space} |
{algorithm, log, probability} |
{energy, gaussian, time} |
{state, phys, rev} |
{photon, photons, single} |
|