related words |
sipser |
unstructured |
runtime |
searches |
hilberts |
hypercomputation |
haystack |
tiling |
goldstone |
median |
landscape |
representability |
heuristics |
diophantine |
percolation |
annealing |
soundness |
simulatable |
nishimori |
computability |
|
related documents |
Quantum Computation by Adiabatic Evolution [0001106v1] |
Local Search Methods for Quantum Computers [9802043v1] |
Adiabatic Quantum Computing for Random Satisfiability Problems [0206059v2] |
Limits on Efficient Computation in the Physical World [0412143v2] |
Quantum vs. Classical Communication and Computation [9802040v2] |
Quantum Algorithm to Solve Satisfiability Problems [0411194v2] |
The lambda-q calculus can efficiently simulate quantum computers [9702057v1] |
A new adiabatic quantum search algorithm [0308060v1] |
Tailoring Many-Body Interactions to Solve Hard Combinatorial Problems [9702039v4] |
What is Quantum Computation? [9909082v1] |
Book Review: 'A New Kind of Science' [0206089v2] |
All entangled states are useful for information processing [0508071v3] |
One- and two-dimensional quantum walks in arrays of optical traps [0503084v2] |
Locality in Nonsequential Quantum Operations [0510072v1] |
Almost-Everywhere Superiority for Quantum Computing [9910033v4] |
Quantum Portfolios [0105071v2] |
Spectral implementation of some quantum algorithms by one- and
two-dimensional nuclear magnetic resonance [0503101v1] |
Adiabatic Quantum State Generation and Statistical Zero Knowledge [0301023v2] |
Robustness of adiabatic quantum computation [0108048v1] |
Finding Solutions to NP Problems: Philosophical Difference Between
Quantum and Evolutionary Search Algorithms [0010021v1] |
|
related topics |
{state, algorithm, problem} |
{algorithm, log, probability} |
{time, systems, information} |
{state, states, entangled} |
{time, decoherence, evolution} |
{information, entropy, channel} |
{let, theorem, proof} |
{alice, bob, state} |
{qubit, qubits, gate} |
{trap, ion, state} |
{entanglement, phys, rev} |
{classical, space, random} |
{theory, mechanics, state} |
{states, state, optimal} |
{spin, pulse, spins} |
{state, phys, rev} |
{key, protocol, security} |
{error, code, errors} |
{particle, mechanics, theory} |
{vol, operators, histories} |
|