| related words |
| sipser |
| unstructured |
| runtime |
| searches |
| hilberts |
| hypercomputation |
| haystack |
| tiling |
| goldstone |
| median |
| landscape |
| representability |
| heuristics |
| diophantine |
| percolation |
| annealing |
| soundness |
| simulatable |
| nishimori |
| computability |
|
| related documents |
| Quantum Computation by Adiabatic Evolution [0001106v1] |
| Local Search Methods for Quantum Computers [9802043v1] |
| Adiabatic Quantum Computing for Random Satisfiability Problems [0206059v2] |
| Limits on Efficient Computation in the Physical World [0412143v2] |
| Quantum vs. Classical Communication and Computation [9802040v2] |
| Quantum Algorithm to Solve Satisfiability Problems [0411194v2] |
| The lambda-q calculus can efficiently simulate quantum computers [9702057v1] |
| A new adiabatic quantum search algorithm [0308060v1] |
| Tailoring Many-Body Interactions to Solve Hard Combinatorial Problems [9702039v4] |
| What is Quantum Computation? [9909082v1] |
| Book Review: 'A New Kind of Science' [0206089v2] |
| All entangled states are useful for information processing [0508071v3] |
| One- and two-dimensional quantum walks in arrays of optical traps [0503084v2] |
| Locality in Nonsequential Quantum Operations [0510072v1] |
| Almost-Everywhere Superiority for Quantum Computing [9910033v4] |
| Quantum Portfolios [0105071v2] |
| Spectral implementation of some quantum algorithms by one- and
two-dimensional nuclear magnetic resonance [0503101v1] |
| Adiabatic Quantum State Generation and Statistical Zero Knowledge [0301023v2] |
| Robustness of adiabatic quantum computation [0108048v1] |
| Finding Solutions to NP Problems: Philosophical Difference Between
Quantum and Evolutionary Search Algorithms [0010021v1] |
|
| related topics |
| {state, algorithm, problem} |
| {algorithm, log, probability} |
| {time, systems, information} |
| {state, states, entangled} |
| {time, decoherence, evolution} |
| {information, entropy, channel} |
| {let, theorem, proof} |
| {alice, bob, state} |
| {qubit, qubits, gate} |
| {trap, ion, state} |
| {entanglement, phys, rev} |
| {classical, space, random} |
| {theory, mechanics, state} |
| {states, state, optimal} |
| {spin, pulse, spins} |
| {state, phys, rev} |
| {key, protocol, security} |
| {error, code, errors} |
| {particle, mechanics, theory} |
| {vol, operators, histories} |
|