related words |
player |
decoding |
games |
gottesman |
syndrome |
codewords |
codeword |
correctness |
faults |
hamming |
payoff |
correcting |
stabilizer |
encoder |
exrecs |
decoder |
preskill |
calderbank |
tolerant |
syndromes |
|
related documents |
On quantum and approximate privacy [0110038v3] |
Nash equilibria in quantum games with generalized two-parameter
strategies [0610084v1] |
An introduction to quantum game theory [0208069v2] |
Quantum Chinos Game: winning strategies through quantum fluctuations [0201140v1] |
Multi-Party Pseudo-Telepathy [0306042v1] |
How to share a continuous-variable quantum secret by optical
interferometry [0107074v4] |
A new mathematical representation of Game Theory II [0405183v1] |
Minimum entangled state dimension required for pseudo-telepathy [0412136v2] |
Conditional Quantum Walk and Iterated Quantum Games [0607143v3] |
Hybrid cluster state proposal for a quantum game [0509066v1] |
Theory of Games on Quantum Objects [0503094v2] |
Entanglement and Dynamic Stability of Nash Equilibria in a Symmetric
Quantum Game [0101106v3] |
Interaction in Quantum Communication [0603135v1] |
Quantum games and social norms. The quantum ultimatum game [0208167v1] |
Tests of Bell Inequalities [0107057v1] |
Communication Complexity Protocol for Q-trits [0608156v1] |
Quantum random walks with history dependence [0311009v1] |
Quantum vs. Classical Communication and Computation [9802040v2] |
Theory of the Quantum Speed Up [0010081v1] |
Quantum games of asymmetric information [0308034v1] |
|
related topics |
{error, code, errors} |
{key, protocol, security} |
{algorithm, log, probability} |
{particle, mechanics, theory} |
{measurement, state, measurements} |
{theory, mechanics, state} |
{alice, bob, state} |
{let, theorem, proof} |
{time, systems, information} |
{information, entropy, channel} |
{bell, inequality, local} |
{state, states, entangled} |
{vol, operators, histories} |
{state, phys, rev} |
{cos, sin, state} |
{entanglement, phys, rev} |
{states, state, optimal} |
{state, algorithm, problem} |
{energy, gaussian, time} |
{classical, space, random} |
|