| related words |
| steanes |
| prisoners |
| gadgets |
| syndromes |
| aliferis |
| faulty |
| gadget |
| telepathy |
| enumerators |
| convolutional |
| encoder |
| sealed |
| correctable |
| equilibria |
| malignant |
| corrects |
| trailing |
| decoder |
| exrecs |
| faults |
|
| related documents |
| Nash equilibria in quantum games with generalized two-parameter
strategies [0610084v1] |
| An introduction to quantum game theory [0208069v2] |
| Conditional Quantum Walk and Iterated Quantum Games [0607143v3] |
| Quantum games and social norms. The quantum ultimatum game [0208167v1] |
| Hybrid cluster state proposal for a quantum game [0509066v1] |
| Quantum Chinos Game: winning strategies through quantum fluctuations [0201140v1] |
| Quantum games of asymmetric information [0308034v1] |
| Entanglement and Dynamic Stability of Nash Equilibria in a Symmetric
Quantum Game [0101106v3] |
| Quantum Probability from Subjective Likelihood: improving on Deutsch's
proof of the probability rule [0312157v2] |
| Quantum random walks with history dependence [0311009v1] |
| Probability in the Everett World: Comments on Wallace and Greaves [0604191v1] |
|
| related topics |
| {error, code, errors} |
| {theory, mechanics, state} |
| {cos, sin, state} |
| {classical, space, random} |
| {alice, bob, state} |
| {entanglement, phys, rev} |
| {state, phys, rev} |
| {measurement, state, measurements} |
| {state, states, entangled} |
| {state, algorithm, problem} |
| {let, theorem, proof} |
| {time, decoherence, evolution} |
| {states, state, optimal} |
| {vol, operators, histories} |
| {algorithm, log, probability} |
| {group, space, representation} |
| {information, entropy, channel} |
| {qubit, qubits, gate} |
| {observables, space, algebra} |
| {particle, mechanics, theory} |
|