related words |
imagined |
contemplate |
culture |
minded |
conceivably |
unfamiliar |
imbedded |
fowler |
synthesized |
rarely |
temporary |
unavailable |
mistaken |
plausibility |
battle |
mobile |
imperative |
ascertain |
huffman |
obliged |
|
related documents |
Pseudo-digital quantum bits [0208105v1] |
Distinguishability and Accessible Information in Quantum Theory [9601020v1] |
Connections Between Special Relativity, Charge Conservation, and Quantum
Mechanics [9710051v3] |
Hypercomputability of quantum adiabatic processes: Fact versus
Prejudices [0504101v1] |
Quantum Theory of Observers [0108079v1] |
Optimized quantum implementation of elliptic curve arithmetic over
binary fields [0407095v1] |
Minimal Informationally Complete Measurements for Pure States [0404137v1] |
Conditional Quantum Walk and Iterated Quantum Games [0607143v3] |
The Grammar of Teleportation [0509048v1] |
Effect of ancilla's structure on quantum error correction using the
7-qubit Calderbank-Shor-Steane code [0405012v1] |
Classical Communication via the Einstein-Podolsky-Rosen Channel Alone: A
Proposed Experimental Test [0109148v1] |
Scattering of short laser pulses from trapped fermions [9910054v4] |
Quantum mechanics and the continuum problem (with referee reports) [0108071v1] |
Sensible Quantum Mechanics: Are Only Perceptions Probabilistic? [9506010v2] |
An introduction to quantum game theory [0208069v2] |
Evidence for a dynamic origin of charge [0001012v2] |
Novel designs for Penning ion traps [0603195v1] |
|
related topics |
{theory, mechanics, state} |
{vol, operators, histories} |
{error, code, errors} |
{wave, scattering, interference} |
{qubit, qubits, gate} |
{temperature, thermal, energy} |
{spin, pulse, spins} |
{trap, ion, state} |
{state, algorithm, problem} |
{field, particle, equation} |
{states, state, optimal} |
{particle, mechanics, theory} |
{level, atom, field} |
{time, systems, information} |
{force, casimir, field} |
{measurement, state, measurements} |
{photon, photons, single} |
{alice, bob, state} |
{classical, space, random} |
{cos, sin, state} |
|