related words |
player |
syndrome |
stabilizer |
correcting |
games |
fault |
players |
tolerant |
payoff |
codewords |
decoding |
codeword |
gottesman |
steane |
codes |
locations |
recovery |
strategies |
preskill |
concatenation |
|
related documents |
A new mathematical representation of Game Theory II [0405183v1] |
An introduction to quantum game theory [0208069v2] |
Minimum entangled state dimension required for pseudo-telepathy [0412136v2] |
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Quantum Chinos Game: winning strategies through quantum fluctuations [0201140v1] |
Probability in the Everett World: Comments on Wallace and Greaves [0604191v1] |
Quantum random walks with history dependence [0311009v1] |
Reversibility and Adiabatic Computation: Trading Time and Space for
Energy [9703022v1] |
Theory of Games on Quantum Objects [0503094v2] |
Quantum games of asymmetric information [0308034v1] |
Conditional Quantum Walk and Iterated Quantum Games [0607143v3] |
Nash equilibria in quantum games with generalized two-parameter
strategies [0610084v1] |
Hybrid cluster state proposal for a quantum game [0509066v1] |
Multi-Party Pseudo-Telepathy [0306042v1] |
Quantum Probability from Subjective Likelihood: improving on Deutsch's
proof of the probability rule [0312157v2] |
Tests of Bell Inequalities [0107057v1] |
Quantum games and social norms. The quantum ultimatum game [0208167v1] |
Optimal Cloning of Pure States [9804001v1] |
Cheat Sensitive Quantum Bit Commitment [9911043v5] |
Limits on Efficient Computation in the Physical World [0412143v2] |
|
related topics |
{error, code, errors} |
{time, systems, information} |
{theory, mechanics, state} |
{key, protocol, security} |
{algorithm, log, probability} |
{particle, mechanics, theory} |
{observables, space, algebra} |
{vol, operators, histories} |
{measurement, state, measurements} |
{let, theorem, proof} |
{alice, bob, state} |
{states, state, optimal} |
{field, particle, equation} |
{information, entropy, channel} |
{state, states, entangled} |
{bell, inequality, local} |
{energy, gaussian, time} |
{phase, path, phys} |
{classical, space, random} |
{state, algorithm, problem} |
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