Computational climbing for physics-based characters
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Tim Gorm Kaas-Rasmussen Olsen
University of Copenhagen |
Sheldon Andrews
McGill University |
Paul G. Kry
McGill University |
Abstract We present our ongoing work to create realistic climbing
animations for articulated 3D characters. Our goal is to automatically
synthesize physically plausible motions for highly
detailed models. Specifically, for characters with attached
hands, giving them true grasping capabilities. Currently, our
method chooses limb configurations that are suitable for
climbing by favoring postures with the ability to effectively
exchange forces between the character and its environment.
Grasping postures for the hand are selected which support
the character as it climbs, and a linear feedback controller is
used to modulate the grip strength in order to accommodate
force variations at the wrist.
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